Work Experience
Gameplay Programmer
Ubisoft - Bucharest, Romania
Worked on Ghost Recon Frontline from November 2019 to end of February 2022.
Junior Gameplay Programmer
Ubisoft - Bucharest, Romania
Previously part of the Ghost Recon Breakpoint team for six months and the Watch Dogs: Legion team for eight months. Both projects covered a broad range of responsibilities in features and other tasks.
Watch Dogs: Legion required to work and dive into every existing gameplay developed by Ubisoft Bucharest, to develop and iterate on new features, and fix various bugs.
In the Ghost Recon Breakpoint team, the development mandate involved the entire PvP system as well as the Google Stadia port of the game. This included game polishing and fixing bugs and issues in various PvP gameplay mechanics, data-driven features, user interfaces, client-server features, other main game issues or new platform challenges with Stadia.
Furthermore, voluntarily involved in the Ubisoft Bucharest internal trainers program as a mentor for high school students.
Junior Consultant
rit-edv consulting GmbH - Vienna, Austria
Core tasks for the in-house production e-Sign in customer service and support, server configurations and software development in Java.
Junior Consultant
IVM Technical Consultants - Vösendorf, Austria
Continous consultant operation as an electrical engineer for static excitation systems at a well-known company.
Consulting core tasks in preparation of wiring plans, error correction in automatic generated standard wiring plans, work preparation for the company's internal manufacturing - as well to keep in touch with the manufacturing team to determine issues and innovations. Also development process innovation, product care, development standardization and implementation of new systems and changes.
Military Service
Austrian Armed Forces - Mistelbach, Austria
Electrical Technician
PVT Austria - Neudorf/Staatz, Austria
Core tasks in assembly of electric filling stations, manufacturing of printed circuit boards (component placement and test) and technical work in the field of electical engineering.
Education
Master of Science in Engineering
Game Engineering and Simulation Technology
University of Applied Sciences Technikum Wien - Vienna, Austria
Graduated with a US GPA of 3.84 and the master thesis subject of "Using Procedural Content Generation via Machine Learning as a Game Mechanic."
The thesis addresses the possibilities and demonstrates the development of a first-person shooter game mechanic which uses a generative machine learning model to produce new weapons. The prototype was realized in Unreal Engine 4.
Short-Term Scholar
Digital Media
Drexel University - Philadelphia, PA, USA
Visit as a short-term scholar to write the master thesis, supervised by Dr. Santiago Ontanon.
Master of Science
Media Informatics
University of Vienna - Vienna, Austria
Completed courses: Render Engines, Gaming Technologies, Advanced Media Technologies, Advanced Software Engineering, and Multimedia Systems.
Bachelor of Science in Engineering
Information and Communication Systems and Services
University of Applied Sciences Technikum Wien - Vienna, Austria
Graduated with a US GPA of 3.45 and the bachelor thesis subjects of "3D World Generation with Open Government Data" and "A Game Design for a Serious Game about the Smart City Vienna."